A prototype in the browser
The very first screenshot. A browser prototype: cone-shaped trees, a debug readout over the screen and a ring of stones by a lake.
Development
Yggdrasil: Shattered Realms is built in the open. This is every step so far, from the first ugly frame to the world as it looks today, and where it goes next.

Day 2Day 51Every day in between
All 100 screenshots as a time-lapse, from the first browser prototype to the game today.
New days are added as the game grows. Follow the devlog by RSS or get the newsletter.

A prototype in the browser
The very first screenshot. A browser prototype: cone-shaped trees, a debug readout over the screen and a ring of stones by a lake.
Day 2 · 18 AugDay 51 · today
The journey
The same 100 screenshots, grouped by what was being built. Click any of them to see it full size, and use the arrow keys to step through.
Days 1–12 · 18 Aug to 27 Aug
The first weeks built the parts nobody sees: a server that decides everything, a client that predicts your moves, and fifty robot players to test it. The world itself was cone trees, flat colours and debug text.
Days 13–20 · 29 Aug to 5 Sept
The game moved to Unity and became playable in it the same day. It also lost half its town for a while.
Days 21–34 · 9 Sept to 19 Sept
The Elderwood Guardian and the Ashen Acolyte arrived, every item got its own picture and 3D model, and the first real fights were fought.
Days 35–40 · 20 Sept to 25 Sept
Money and a market opened, the Blind Lantern Guard took the west gate, wolves moved into Ulfsholt, and the realms got gates of light between them.
Days 41–46 · 27 Sept to 1 Oct
The grove and the old wood were planted, light and mist came in, then day and night. The town was rebuilt piece by piece, with houses you can buy and a wall you can walk.
Days 47–51 · 4 Oct to 6 Oct
The wolf den was rebuilt, monsters got mana and portraits, and the world looks like this.
The road ahead
Standing now
Next
Later